This function is called every time an audio interrupt is received and when the audio object is in “STOP” processing state. The data from the input audio buffers are copied to the output audio buffers without calling calc() and thereby the internal states of the audio object are not updated. This function is used to save cycles.
This function takes pointers to input and output audio streams and is called by the CAudioProcessing class when an audio interrupt is received.
void CAudioObject::stop(xAFAudio** inputs, xAFAudio** outputs);