This function is called every time an audio interrupt is received and when the audio object is in “MUTE” processing state. The calc() function is called from here to get the internal states of the audio object updated. Subsequently the output audio buffers are cleared to zero (overwriting the generated output data through the calc process).
This function takes pointers to input and output audio streams and is called by the CAudioProcessing class when an audio interrupt is received.
void CAudioObject::mute(xAFAudio** inputs, xAFAudio** outputs);
{
}