This section contains several operations you can perform in a signal flow design.

Following are operations you can perform in a signal flow design.
- Reset a Processing state(s): In signal flow designer you can reset all audio objects processing state to ‘Normal’ by using the “Reset” button.
- Connect Audio Blocks: When designing a signal flow for processing audio signals, there are different types of audio objects that are used to create the audio signal. To create a meaningful audio signal, you need to connect these blocks in a signal flow. This concept is called routing.
Routing is the process of directing an audio signal from one block to another. In a typical signal flow, various audio objects are connected from input to output using virtual connections to route the audio signal from one block to another.
You can connect all audio objects with a single click using the “Connect Block” option. Later, you can modify the connections as per your requirenment. - Saving Signal Flow Designer: When working with a signal flow designer, it’s important to save your work regularly to prevent data loss. This ensures that you can return to your project at a later time. Click on the “Save” option to save the changes in the signal flow design.
- Extracting Audio Object: Extract can be performed only when valid audio objects are selected. Currently, the GTT does not support FIR MIMO, EOC, RNC, Audio IO, Control IN, Compound Audio Object extraction.
Extract will be enabled only if Signal Flow is saved.
For extracting audio object, you need to select one or more audio objects from an existing signal flow and extract audio objects into a Compound Audio Object. The application will replace the extracted audio objects with the Compound Audio Object in the signal flow.
For more details about compound audio objects, refer to Compound Audio Object.
- Search Audio Object: Using the search option you can locate specific audio objects in the signal flow designer. The located audio object highlighted in yellow color.
You can use the “<<” and “>>” buttons to move between the highlighted audio objects. When you click the “<<” or “>>” search buttons, the highlighted audio object will be repositioned to the center of the screen. - Redo/Undo: The redo and undo option allows you to redo or undo the changes that you have made to your audio project.
Press Ctrl+Z to perform Undo operatoion and Press Ctrl+Y to perform Redo operation. - Complier Report: The compiler report displays a warning or error message entry item for each invalid audio objects.

Following are the few factors are responsible for invalid signal flow design:
- If the audio object tuning version differs from the existing audio object type in the Device Associated Audio Library.
- Due to addition or modification of parameters of an audio object, it might mismatch with the signal flow design state.
To resolve the issue, you need to upgrade the audio object, refer Upgrade Audio Object for more details.