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AUDIOWORX
  • Home
  • Documentation
  • Videos
  • Release Notes
Harman Logo
AUDIOWORX
  • Home
  • Documentation
  • Videos
  • Release Notes

Table of Content

Signal Flow Designer User Guide

  1. Overview Of Signal Flow Designer
  2. Components of Signal Flow Designer
    1. Toolbox
    2. Design Operations
    3. Properties View
    4. Audio Object Operations
  3. Operations in Signal Flow Designer
    1. Pin Labelling
    2. View Audio Object Metadata
    3. Open column name Configuration Panel
    4. Upgrade Audio Object
    5. Change Audio Object Processing State
    6. Metering a Signal Flow
    7. Copy and Paste Operation
    8. Undo and Redo Operation
    9. Block Control
    10. Signal Flow Design Validation
    11. Securing Audio Objects
  4. Create a Signal Flow
  5. Tune a Signal Flow
  6. Native Panels
    1. Launching Native Panel from Signal Flow Designer
    2. Common Operation in Native Panel
    3. Launching Native Panels
  7. Additional Audio Block Configuration Parameters
  8. Harman Audio Library Service
  9. Support for Multiple Framework Instances
  10. Feedback loop in Signal Flow
  11. Compound Audio Object
    1. Create a Compound Audio Object
    2. Rename a Compound Audio Object
    3. Export a Compound Audio Object
    4. Import a Compound Audio Object
    5. Tuning and Editing Compound Audio Object
    6. Tuning Panel Compound Audio Object
    7. Multi dll support for CAO
    8. Delete a Compound Audio Object (CAO)

Audio Object Gain

  1. Basic Audio Object Gain Introduction
    1. Hello world!
  2. Basic Audio Object Gain Descrption
  3. Testing New Post 2025

Griffin Reference Projects User Guide

  1. Terms and Abbreviations
    1. Multi dll support for CAO
    2. Tuning Panel Compound Audio Object
  2. Purpose Of This Document
    1. Apply tuning to Compound Audio Object Template
    2. Testing New Post 2025
  • Signal Flow Designer User Guide
  • Toolbox

2.1.Toolbox #

The toolbox is a library of audio objects. In SFD, you can create compound audio objects by combining multiple audio objects into a signal audio object. These compound audio objects can be saved and reused in the same and other signal flow designs. Additionally, you can import compound audio objects into SFD using the import option.

Use the search option to locate the audio object in the toolbox. To find the desired audio object, enter the first three or more characters in the toolbox’s search bar.

The audio objects displayed in the toolbox based on the default device audio library version.

Regardless of the audio Library, two objects are always available in the Toolbox by default. The objects “Frame” and “Textbox” can be found in the Shapes category in the toolbox. These are not audio objects, and they are not considered when tuning or sending the signal flow to the device.

The frame object is used to highlight certain blocks in the signal flow designer. Whereas the Textbox object is used to provide additional information to the user of the Signal Flow.

For more information about various audio objects, refer to the Audio Object Description Guide.

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Last updated on October 7, 2024
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