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AUDIOWORX
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Table of Content

Signal Flow Designer User Guide

  1. Overview Of Signal Flow Designer
  2. Components of Signal Flow Designer
    1. Toolbox
    2. Design Operations
    3. Properties View
    4. Audio Object Operations
  3. Operations in Signal Flow Designer
    1. Pin Labelling
    2. View Audio Object Metadata
    3. Open column name Configuration Panel
    4. Upgrade Audio Object
    5. Change Audio Object Processing State
    6. Metering a Signal Flow
    7. Copy and Paste Operation
    8. Undo and Redo Operation
    9. Block Control
    10. Signal Flow Design Validation
    11. Securing Audio Objects
  4. Create a Signal Flow
  5. Tune a Signal Flow
  6. Native Panels
    1. Launching Native Panel from Signal Flow Designer
    2. Common Operation in Native Panel
    3. Launching Native Panels
  7. Additional Audio Block Configuration Parameters
  8. Harman Audio Library Service
  9. Support for Multiple Framework Instances
  10. Feedback loop in Signal Flow
  11. Compound Audio Object
    1. Create a Compound Audio Object
    2. Rename a Compound Audio Object
    3. Export a Compound Audio Object
    4. Import a Compound Audio Object
    5. Tuning and Editing Compound Audio Object
    6. Tuning Panel Compound Audio Object
    7. Multi dll support for CAO
    8. Delete a Compound Audio Object (CAO)

Audio Object Gain

  1. Basic Audio Object Gain Introduction
    1. Hello world!
  2. Basic Audio Object Gain Descrption
  3. Testing New Post 2025

Griffin Reference Projects User Guide

  1. Terms and Abbreviations
    1. Multi dll support for CAO
    2. Tuning Panel Compound Audio Object
  2. Purpose Of This Document
    1. Apply tuning to Compound Audio Object Template
    2. Testing New Post 2025
  • Signal Flow Designer User Guide
  • Design Operations

2.2.Design Operations #

This section contains several operations you can perform in a signal flow design. Following are operations you can perform in a signal flow design.
  • Reset a Processing state(s): In signal flow designer you can reset all audio objects processing state to ‘Normal’ by using the “Reset” button.
  • Connect Audio Blocks: When designing a signal flow for processing audio signals, there are different types of audio objects that are used to create the audio signal. To create a meaningful audio signal, you need to connect these blocks in a signal flow. This concept is called routing. Routing is the process of directing an audio signal from one block to another. In a typical signal flow, various audio objects are connected from input to output using virtual connections to route the audio signal from one block to another. You can connect all audio objects with a single click using the “Connect Block” option. Later, you can modify the connections as per your requirenment.
  • Saving Signal Flow Designer: When working with a signal flow designer, it’s important to save your work regularly to prevent data loss. This ensures that you can return to your project at a later time. Click on the “Save” option to save the changes in the signal flow design.
  • Extracting Audio Object: Extract can be performed only when valid audio objects are selected. Currently, the GTT does not support FIR MIMO, EOC, RNC, Audio IO, Control IN, Compound Audio Object extraction.

     Extract will be enabled only if Signal Flow is saved.

    For extracting audio object, you need to select one or more audio objects from an existing signal flow and extract audio objects into a Compound Audio Object. The application will replace the extracted audio objects with the Compound Audio Object in the signal flow. For more details about compound audio objects, refer to Compound Audio Object.
  • Search Audio Object: Using the search option you can locate specific audio objects in the signal flow designer. The located audio object highlighted in yellow color. You can use the “<<” and “>>” buttons to move between the highlighted audio objects. When you click the “<<” or “>>” search buttons, the highlighted audio object will be repositioned to the center of the screen.
  • Redo/Undo: The redo and undo option allows you to redo or undo the changes that you have made to your audio project. Press Ctrl+Z to perform Undo operatoion and Press Ctrl+Y to perform Redo operation.
  • Complier Report: The compiler report displays a warning or error message entry item for each invalid audio objects.A picture containing graphical user interface Description automatically generated
Following are the few factors are responsible for invalid signal flow design:
  • If the audio object tuning version differs from the existing audio object type in the Device Associated Audio Library.
  • Due to addition or modification of parameters of an audio object, it might mismatch with the signal flow design state.
To resolve the issue, you need to upgrade the audio object, refer Upgrade Audio Object for more details.
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Last updated on October 7, 2024
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