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AUDIOWORX
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Table of Content

Signal Flow Designer User Guide

  1. Overview Of Signal Flow Designer
  2. Components of Signal Flow Designer
    1. Toolbox
    2. Design Operations
    3. Properties View
    4. Audio Object Operations
  3. Operations in Signal Flow Designer
    1. Pin Labelling
    2. View Audio Object Metadata
    3. Open column name Configuration Panel
    4. Upgrade Audio Object
    5. Change Audio Object Processing State
    6. Metering a Signal Flow
    7. Copy and Paste Operation
    8. Undo and Redo Operation
    9. Block Control
    10. Signal Flow Design Validation
    11. Securing Audio Objects
  4. Create a Signal Flow
  5. Tune a Signal Flow
  6. Native Panels
    1. Launching Native Panel from Signal Flow Designer
    2. Common Operation in Native Panel
    3. Launching Native Panels
  7. Additional Audio Block Configuration Parameters
  8. Harman Audio Library Service
  9. Support for Multiple Framework Instances
  10. Feedback loop in Signal Flow
  11. Compound Audio Object
    1. Create a Compound Audio Object
    2. Rename a Compound Audio Object
    3. Export a Compound Audio Object
    4. Import a Compound Audio Object
    5. Tuning and Editing Compound Audio Object
    6. Tuning Panel Compound Audio Object
    7. Multi dll support for CAO
    8. Delete a Compound Audio Object (CAO)

Audio Object Gain

  1. Basic Audio Object Gain Introduction
    1. Hello world!
  2. Basic Audio Object Gain Descrption
  3. Testing New Post 2025

Griffin Reference Projects User Guide

  1. Terms and Abbreviations
    1. Multi dll support for CAO
    2. Tuning Panel Compound Audio Object
  2. Purpose Of This Document
    1. Apply tuning to Compound Audio Object Template
    2. Testing New Post 2025
  • Signal Flow Designer User Guide
  • Create a Compound Audio Object

11.1.Create a Compound Audio Object #

Creating a Compound Audio Object is very simple. The designer has to select an audio object from an existing signal flow and extract audio objects into a Compound Audio Object. The application will replace the extracted audio objects with the Compound Audio Object in the signal flow. To create Compound Audio Object:
  1. Open a project and go to Signal Flow Designer window.
  2. Select the audio objects in the Signal Flow Designer window and click on Extract. This opens the Compound Audio Object window.

    Extract can be performed only when valid audio objects are selected. Currently, the GTT Version does not support FIR MIMO, EOC, RNC, Audio IO, Control IN, and Compound Audio Object extraction.

    Extract functionality will be enabled only if Signal Flow is saved.

    On Compound Audio Object window the selected audio objects are surrounded with the interface objects like AudioIO and Control IO. The interface objects are used to configure Compound Audio Object’s pins (AudioIO, ControlIO). Also, you can tune inner audio objects just like basic audio objects. A screenshot of a computer Description automatically generated with medium confidence
  3. Click Save and enter the Compound audio object Name and Description.
  4. Select a free preset slot number, enter a name in the text box and then click on Store preset to save and store the preset.Graphical user interface Description automatically generated The preset will be stored in the slot you had chosen. The blue color indicates that the preset is applied to CAO inner audio objects.
  5. Click Go Back after creating the Compound Audio Object.In the Signal Flow Designer window, you will see that the selected audio object has been replaced with the new compound audio object and the same audio object is listed under the Compound Audio Object category in the Toolbox.

    Block Id cannot be assigned for Compound Audio Object instances.

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Last updated on October 7, 2024
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