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AUDIOWORX
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Harman Logo
AUDIOWORX
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  • Release Notes
  • Getting Started
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  • Reference Projects

Table of Content

Audio Object Developers Guide

  1. Purpose of this Document
    1. Terms and Abbreviations
    2. Requirements
  2. Overview
    1. Audio Object Workflow
    2. Audio Object Class
  3. Audio Object Configuration
    1. Design Time Configuration
    2. Advanced Design Time Configuration
  4. Basic Features and APIs
    1. Constructor
    2. GetSize
    3. Init
    4. Calc
    5. TuneXTP
    6. Control
  5. Advanced Features and APIs
    1. Audio Object Additional Configuration
    2. Audio Object Sub Blocks
    3. Audio Object AO Switch Processing State
    4. Debug and Monitoring
    5. Background Method
  6. Audio object Examples
    1. Example 1 - AwxAudioObjExt.cpp
    2. Example 2 - AwxAudioObjExtToolbox.cpp
    3. Example 3 - AwxAudioObjExtMemRecs.cpp
    4. Example 4 - AwxAudioObjExt.h
    5. Example 5 - AwxAudioObjExtToolbox.h
    6. Example 6 - AwxAudioObjExtMemRecs.h
  7. General Guidelines
    1. Hardware Abstraction
    2. Hardware Abstraction for Header files
    3. Memory Enums
    4. Overlays
  8. Adding external audio object into AudioworX package
    1. Building External AO

Device Description File

  1. Terms and Abbreviations
  2. Purpose of this Document
  3. Root Element
  4. Node Elements
    1. Communication Parameters
    2. Identification of Target Device
  5. Virtual Device
  6. Objects
    1. Object
    2. Definition of a Table Object
    3. Definition of a Biquad Coefficients Object
  7. StateVariables
    1. Common
    2. NumericalSV
    3. EnumSV
    4. FilterTypeSV
    5. FloatArraySV
    6. Float16ArraySV
    7. FixedPoint16ArraySV
    8. StringSV
    9. FixedPointM_NArraySV
  8. TargetValue
    1. Common
    2. Target Value
    3. Block Target Value
  9. Templates
    1. StateVariables
  10. Revision History

Griffin Reference Projects User Guide

  1. Terms and Abbreviations
    1. Multi dll support for CAO
    2. Tuning Panel Compound Audio Object
  2. Purpose Of This Document
    1. Apply tuning to Compound Audio Object Template
    2. Testing New Post 2025
  • Audio Object Developers Guide
  • Example 6 - AwxAudioObjExtMemRecs.h

6.6.Example 6 - AwxAudioObjExtMemRecs.h

// ============================================================
// (C) 2017 Harman International Industries, Incorporated.
// Confidential & Proprietary. All Rights Reserved.
// ============================================================

/**
*   file      AwxAudioObjExtMemRecs.h
*   brief     Simple demo Audio Object MemRecs - Header file
*   details   Project    Extendable Audio Framework
*   copyright Harman/Becker Automotive Systems GmbH
*   
       2017
*   
       All rights reserved
*   author    xAF Team
*   date      July 7, 2021
*/

#ifndef AWXAUDIOOBJEXT_MEM_RECS_H
#define AWXAUDIOOBJEXT_MEM_RECS_H

/*!
*   xaf mandataory includes
*/
#include "AwxAudioObjExt.h"
#include "MemRecordProperties.h"

/** here you can add all required include files required for    
    the core functionality of your objects
**/


class CAwxAudioObjExtMemRecs : public CAwxAudioObjExt, public CMemoryRecordProperties
{
public:
    
    xUInt8 getMemRecords(xAF_memRec* memTable, xAF_memRec& scratchRecord, xInt8 target, xInt8 format) OVERRIDE;    
};
#endif //AWXAUDIOOBJEXT_MEM_RECS_H
Last updated on October 24, 2024
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