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AUDIOWORX
  • Home
  • Documentation
  • Videos
  • Release Notes
Harman Logo
AUDIOWORX
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  • Documentation
  • Videos
  • Release Notes
  • Getting Started
  • User Guides
  • Developer Guides
  • Reference Projects

Table of Content

Audio Object Developers Guide

  1. Purpose of this Document
    1. Terms and Abbreviations
    2. Requirements
  2. Overview
    1. Audio Object Workflow
    2. Audio Object Class
  3. Audio Object Configuration
    1. Design Time Configuration
    2. Advanced Design Time Configuration
  4. Basic Features and APIs
    1. Constructor
    2. GetSize
    3. Init
    4. Calc
    5. TuneXTP
    6. Control
  5. Advanced Features and APIs
    1. Audio Object Additional Configuration
    2. Audio Object Sub Blocks
    3. Audio Object AO Switch Processing State
    4. Debug and Monitoring
    5. Background Method
  6. Audio object Examples
    1. Example 1 - AwxAudioObjExt.cpp
    2. Example 2 - AwxAudioObjExtToolbox.cpp
    3. Example 3 - AwxAudioObjExtMemRecs.cpp
    4. Example 4 - AwxAudioObjExt.h
    5. Example 5 - AwxAudioObjExtToolbox.h
    6. Example 6 - AwxAudioObjExtMemRecs.h
  7. General Guidelines
    1. Hardware Abstraction
    2. Hardware Abstraction for Header files
    3. Memory Enums
    4. Overlays
  8. Adding external audio object into AudioworX package
    1. Building External AO

Device Description File

  1. Terms and Abbreviations
  2. Purpose of this Document
  3. Root Element
  4. Node Elements
    1. Communication Parameters
    2. Identification of Target Device
  5. Virtual Device
  6. Objects
    1. Object
    2. Definition of a Table Object
    3. Definition of a Biquad Coefficients Object
  7. StateVariables
    1. Common
    2. NumericalSV
    3. EnumSV
    4. FilterTypeSV
    5. FloatArraySV
    6. Float16ArraySV
    7. FixedPoint16ArraySV
    8. StringSV
    9. FixedPointM_NArraySV
  8. TargetValue
    1. Common
    2. Target Value
    3. Block Target Value
  9. Templates
    1. StateVariables
  10. Revision History

Griffin Reference Projects User Guide

  1. Terms and Abbreviations
    1. Multi dll support for CAO
    2. Tuning Panel Compound Audio Object
  2. Purpose Of This Document
    1. Apply tuning to Compound Audio Object Template
    2. Testing New Post 2025
  • Audio Object Developers Guide
  • Constructor

4.1.Constructor

The Audio object constructor is called by the framework. Audio Object developers should use the constructors to initialize their classes to a suitable state. No member variables and pointers should be un-initialized.

CAudioObject::CAudioObject()

The constructor initializes various member variables.

Last updated on October 24, 2024
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