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AUDIOWORX
  • Home
  • Documentation
  • Videos
  • Release Notes
Harman Logo
AUDIOWORX
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  • Documentation
  • Videos
  • Release Notes
  • Getting Started
  • User Guides
  • Developer Guides
  • Reference Projects

Table of Content

Audio Object Developers Guide

  1. Purpose of this Document
    1. Terms and Abbreviations
    2. Requirements
  2. Overview
    1. Audio Object Workflow
    2. Audio Object Class
  3. Audio Object Configuration
    1. Design Time Configuration
    2. Advanced Design Time Configuration
  4. Basic Features and APIs
    1. Constructor
    2. GetSize
    3. Init
    4. Calc
    5. TuneXTP
    6. Control
  5. Advanced Features and APIs
    1. Audio Object Additional Configuration
    2. Audio Object Sub Blocks
    3. Audio Object AO Switch Processing State
    4. Debug and Monitoring
    5. Background Method
  6. Audio object Examples
    1. Example 1 - AwxAudioObjExt.cpp
    2. Example 2 - AwxAudioObjExtToolbox.cpp
    3. Example 3 - AwxAudioObjExtMemRecs.cpp
    4. Example 4 - AwxAudioObjExt.h
    5. Example 5 - AwxAudioObjExtToolbox.h
    6. Example 6 - AwxAudioObjExtMemRecs.h
  7. General Guidelines
    1. Hardware Abstraction
    2. Hardware Abstraction for Header files
    3. Memory Enums
    4. Overlays
  8. Adding external audio object into AudioworX package
    1. Building External AO

Device Description File

  1. Terms and Abbreviations
  2. Purpose of this Document
  3. Root Element
  4. Node Elements
    1. Communication Parameters
    2. Identification of Target Device
  5. Virtual Device
  6. Objects
    1. Object
    2. Definition of a Table Object
    3. Definition of a Biquad Coefficients Object
  7. StateVariables
    1. Common
    2. NumericalSV
    3. EnumSV
    4. FilterTypeSV
    5. FloatArraySV
    6. Float16ArraySV
    7. FixedPoint16ArraySV
    8. StringSV
    9. FixedPointM_NArraySV
  8. TargetValue
    1. Common
    2. Target Value
    3. Block Target Value
  9. Templates
    1. StateVariables
  10. Revision History

Griffin Reference Projects User Guide

  1. Terms and Abbreviations
    1. Multi dll support for CAO
    2. Tuning Panel Compound Audio Object
  2. Purpose Of This Document
    1. Apply tuning to Compound Audio Object Template
    2. Testing New Post 2025
  • Audio Object Developers Guide
  • Background Method

5.5.Background Method

Some objects may require CPU intensive tasks that do not need to execute immediately. For this purpose xAF offers the background process. To enable this functionality the object will override backgroundMethod and hasBackgroundMethod. hasBackgroundMethod needs to return true. Within the method, the object can do whatever it wants. This method will be interrupted by other threads; even the object’s calc method. For this reason, the logic in this method must be implemented in a protective, thread-safe manner.

virtual void CAudioObject::backgroundMethod () {};
virtual bool CAudioObject::hasBackgroundMethod () const
{
    return FALSE;
}
Last updated on October 24, 2024
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